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Throttling vs Debouncing in JavaScript: What's the Difference and When to Use Each?


Debouncing and throttling are two commonly used techniques in software development to control the rate at which a function is executed in response to some input. The main difference between these two techniques is that debouncing delays the execution of a function until after a certain amount of time has passed without the input being triggered again, while throttling limits the frequency at which a function can be executed.


Here's an example to illustrate the difference between the two techniques:


Imagine you have a search bar on a website that sends a request to the server every time a user types a letter. If the user types quickly, this could result in multiple requests being sent to the server in a short period of time, which can cause unnecessary load and slow down the website.


To prevent this, you could use a debounce function to delay the search request until the user has finished typing. For example, if you set a debounce time of 500 milliseconds, the search request will only be sent after the user has stopped typing for half a second. This ensures that only one request is sent to the server even if the user types quickly.


On the other hand, if you want to limit the frequency of the search requests, you could use a throttle function. For example, if you set a throttle time of 500 milliseconds, the search request will only be sent once every half a second, even if the user types quickly. This ensures that the server is not overloaded with requests and that the website remains responsive.


In summary, debounce delays the execution of a function until after a certain amount of time has passed without the input being triggered again, while throttle limits the frequency at which a function can be executed.